// Copyright Epic Games, Inc. All Rights Reserved. #include "StatForge.h" #include "Config/StatForgeDeveloperSettings.h" #define LOCTEXT_NAMESPACE "FStatForgeModule" void FStatForgeModule::StartupModule() { // This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module if (UStatForgeDeveloperSettings* Settings = GetMutableDefault()) { Settings->EnsureRegistryMerged(); } } void FStatForgeModule::ShutdownModule() { // This function may be called during shutdown to clean up your module. For modules that support dynamic reloading, // we call this function before unloading the module. } #undef LOCTEXT_NAMESPACE IMPLEMENT_MODULE(FStatForgeModule, StatForge)