// Copyright Steve Streeting 2022 // Released under the MIT license https://opensource.org/license/MIT/ #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "EditorReimportHandler.h" #include "SUDSScriptFactory.h" #include "SUDSScriptReimportFactory.generated.h" // Reimports a USUDSScriptFactory asset // Necessary to get the import pop-up UCLASS() class USUDSScriptReimportFactory : public USUDSScriptFactory, public FReimportHandler { GENERATED_BODY() public: USUDSScriptReimportFactory(); //~ Begin FReimportHandler Interface virtual bool CanReimport(UObject* Obj, TArray& OutFilenames) override; virtual void SetReimportPaths(UObject* Obj, const TArray& NewReimportPaths) override; virtual EReimportResult::Type Reimport(UObject* Obj) override; virtual int32 GetPriority() const override; //~ End FReimportHandler Interface };