// Copyright Steve Streeting 2022 // Released under the MIT license https://opensource.org/license/MIT/ using UnrealBuildTool; public class SUDSEditor : ModuleRules { public SUDSEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicIncludePaths.AddRange( new string[] { // ... add public include paths required here ... } ); PrivateIncludePaths.AddRange( new string[] { // ... add other private include paths required here ... } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "SUDS" // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "InputCore", // needed by come Slate widgets "Projects", // So that we can use the IPluginManager, required for our custom style "ToolMenus", "MessageLog", "UnrealEd", "EditorStyle" // ... add private dependencies that you statically link with here ... } ); DynamicallyLoadedModuleNames.AddRange( new string[] { // ... add any modules that your module loads dynamically here ... } ); } }