// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Misc/AssetCategoryPath.h" /** * The one category every data asset type of this project is filed under in the Content Browser. * * A category is a path rather than an enum entry: the asset definition a data asset type is described by * hands this path to the engine, the engine derives the key it groups by from the path's source string, * and both the Filters panel and the Add menu read that same list. Registering it with the Asset Tools * as well is only what the older Content Browser style needs, which still files the Add menu by the * EAssetTypeCategories bitmask instead of by the path. */ namespace EleriAssetCategory { /** The shared category path. The reference is to a function-local static, so it is safe to copy from * a definition's initialiser, but it must not be held on to once the module has been shut down. */ const FAssetCategoryPath& Get(); /** The EAssetTypeCategories bit for this category, for UFactory::GetMenuCategories(). Registered on * the first call and the same value on every call after it. */ uint32 GetLegacyCategoryBit(); }