// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved. #include "Graphs/PaperZDStateMachineConnectionDrawingPolicy.h" #include "Graphs/Nodes/PaperZDStateGraphNode_Transition.h" #include "Graphs/Nodes/PaperZDStateGraphNode_Root.h" #include "Graphs/Nodes/PaperZDStateGraphNode_State.h" #include "Graphs/Nodes/PaperZDStateGraphNode_Jump.h" #include "Graphs/Nodes/Slate/SPaperZDStateGraphNode_Transition.h" #include "Rendering/DrawElements.h" FPaperZDStateMachineConnectionDrawingPolicy::FPaperZDStateMachineConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj) : FConnectionDrawingPolicy(InBackLayerID, InFrontLayerID, ZoomFactor, InClippingRect, InDrawElements) { } void FPaperZDStateMachineConnectionDrawingPolicy::DetermineWiringStyle(UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*inout*/ FConnectionParams& Params) { Params.AssociatedPin1 = OutputPin; Params.AssociatedPin2 = InputPin; Params.WireThickness = 1.5f; if (InputPin) { if (UPaperZDStateGraphNode_Transition* TransNode = Cast(InputPin->GetOwningNode())) { Params.WireColor = SPaperZDStateGraphNode_Transition::StaticGetTransitionColor(TransNode, HoveredPins.Contains(InputPin)); } } const bool bDeemphasizeUnhoveredPins = HoveredPins.Num() > 0; if (bDeemphasizeUnhoveredPins) { ApplyHoverDeemphasis(OutputPin, InputPin, /*inout*/ Params.WireThickness, /*inout*/ Params.WireColor); } } void FPaperZDStateMachineConnectionDrawingPolicy::DetermineLinkGeometry( FArrangedChildren& ArrangedNodes, TSharedRef& OutputPinWidget, UEdGraphPin* OutputPin, UEdGraphPin* InputPin, /*out*/ FArrangedWidget*& StartWidgetGeometry, /*out*/ FArrangedWidget*& EndWidgetGeometry ) { if (UPaperZDStateGraphNode_Root* EntryNode = Cast(OutputPin->GetOwningNode())) { StartWidgetGeometry = PinGeometries->Find(OutputPinWidget); UPaperZDStateGraphNode* State = CastChecked(InputPin->GetOwningNode()); int32 StateIndex = NodeWidgetMap.FindChecked(State); EndWidgetGeometry = &(ArrangedNodes[StateIndex]); } else if (UPaperZDStateGraphNode_Jump* CastNode = Cast(OutputPin->GetOwningNode())) { StartWidgetGeometry = PinGeometries->Find(OutputPinWidget); UPaperZDStateGraphNode* State = CastChecked(InputPin->GetOwningNode()); int32 StateIndex = NodeWidgetMap.FindChecked(State); EndWidgetGeometry = &(ArrangedNodes[StateIndex]); } else if (UPaperZDStateGraphNode_Transition* TransNode = Cast(InputPin->GetOwningNode())) { UPaperZDStateGraphNode* PrevState = TransNode->GetFromNode(); UPaperZDStateGraphNode* NextState = TransNode->GetToNode(); if ((PrevState != NULL) && (NextState != NULL)) { int32* PrevNodeIndex = NodeWidgetMap.Find(PrevState); int32* NextNodeIndex = NodeWidgetMap.Find(NextState); if ((PrevNodeIndex != NULL) && (NextNodeIndex != NULL)) { StartWidgetGeometry = &(ArrangedNodes[*PrevNodeIndex]); EndWidgetGeometry = &(ArrangedNodes[*NextNodeIndex]); } } } else { StartWidgetGeometry = PinGeometries->Find(OutputPinWidget); if (TSharedPtr* pTargetWidget = PinToPinWidgetMap.Find(InputPin)) { TSharedPtr InputWidget = *pTargetWidget; EndWidgetGeometry = PinGeometries->Find(InputWidget.ToSharedRef()); } } } void FPaperZDStateMachineConnectionDrawingPolicy::Draw(TMap, FArrangedWidget>& InPinGeometries, FArrangedChildren& ArrangedNodes) { // Build an acceleration structure to quickly find geometry for the nodes NodeWidgetMap.Empty(); for (int32 NodeIndex = 0; NodeIndex < ArrangedNodes.Num(); ++NodeIndex) { FArrangedWidget& CurWidget = ArrangedNodes[NodeIndex]; TSharedRef ChildNode = StaticCastSharedRef(CurWidget.Widget); NodeWidgetMap.Add(ChildNode->GetNodeObj(), NodeIndex); } // Now draw FConnectionDrawingPolicy::Draw(InPinGeometries, ArrangedNodes); } void FPaperZDStateMachineConnectionDrawingPolicy::DrawPreviewConnector(const FGeometry& PinGeometry, const ZD::Slate::FVector2& StartPoint, const ZD::Slate::FVector2& EndPoint, UEdGraphPin* Pin) { FConnectionParams Params; DetermineWiringStyle(Pin, nullptr, /*inout*/ Params); const ZD::Slate::FVector2 SeedPoint = EndPoint; const ZD::Slate::FVector2 AdjustedStartPoint = FGeometryHelper::FindClosestPointOnGeom(PinGeometry, SeedPoint); DrawSplineWithArrow(AdjustedStartPoint, EndPoint, Params); } void FPaperZDStateMachineConnectionDrawingPolicy::DrawSplineWithArrow(const ZD::Slate::FVector2& StartAnchorPoint, const ZD::Slate::FVector2& EndAnchorPoint, const FConnectionParams& Params) { Internal_DrawLineWithArrow(StartAnchorPoint, EndAnchorPoint, Params); // Is the connection bidirectional? if (Params.bUserFlag1) { Internal_DrawLineWithArrow(EndAnchorPoint, StartAnchorPoint, Params); } } void FPaperZDStateMachineConnectionDrawingPolicy::Internal_DrawLineWithArrow(const ZD::Slate::FVector2& StartAnchorPoint, const ZD::Slate::FVector2& EndAnchorPoint, const FConnectionParams& Params) { const float LineSeparationAmount = 4.5f; const ZD::Slate::FVector2 DeltaPos = EndAnchorPoint - StartAnchorPoint; const ZD::Slate::FVector2 UnitDelta = DeltaPos.GetSafeNormal(); const ZD::Slate::FVector2 Normal = ZD::Slate::FVector2(DeltaPos.Y, -DeltaPos.X).GetSafeNormal(); // Come up with the final start/end points const ZD::Slate::FVector2 DirectionBias = Normal * LineSeparationAmount; const ZD::Slate::FVector2 LengthBias = ArrowRadius.X * UnitDelta; const ZD::Slate::FVector2 StartPoint = StartAnchorPoint + DirectionBias + LengthBias; const ZD::Slate::FVector2 EndPoint = EndAnchorPoint + DirectionBias - LengthBias; // Draw a line/spline DrawConnection(WireLayerID, StartPoint, EndPoint, Params); // Draw the arrow const ZD::Slate::FVector2 ArrowDrawPos = EndPoint - ArrowRadius; const float AngleInRadians = FMath::Atan2(DeltaPos.Y, DeltaPos.X); FSlateDrawElement::MakeRotatedBox( DrawElementsList, ArrowLayerID, FPaintGeometry(ArrowDrawPos, ArrowImage->ImageSize * ZoomFactor, ZoomFactor), ArrowImage, ESlateDrawEffect::None, AngleInRadians, TOptional(), FSlateDrawElement::RelativeToElement, Params.WireColor ); } void FPaperZDStateMachineConnectionDrawingPolicy::DrawSplineWithArrow(const FGeometry& StartGeom, const FGeometry& EndGeom, const FConnectionParams& Params) { // Get a reasonable seed point (halfway between the boxes) const ZD::Slate::FVector2 StartCenter = FGeometryHelper::CenterOf(StartGeom); const ZD::Slate::FVector2 EndCenter = FGeometryHelper::CenterOf(EndGeom); const ZD::Slate::FVector2 SeedPoint = (StartCenter + EndCenter) * 0.5f; // Find the (approximate) closest points between the two boxes const ZD::Slate::FVector2 StartAnchorPoint = FGeometryHelper::FindClosestPointOnGeom(StartGeom, SeedPoint); const ZD::Slate::FVector2 EndAnchorPoint = FGeometryHelper::FindClosestPointOnGeom(EndGeom, SeedPoint); DrawSplineWithArrow(StartAnchorPoint, EndAnchorPoint, Params); } ZD::Slate::FVector2 FPaperZDStateMachineConnectionDrawingPolicy::ComputeSplineTangent(const ZD::Slate::FVector2& Start, const ZD::Slate::FVector2& End) const { const ZD::Slate::FVector2 Delta = End - Start; const ZD::Slate::FVector2 NormDelta = Delta.GetSafeNormal(); return NormDelta; }