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2026-07-11 10:43:52 +02:00

21 lines
460 B
C++

// Copyright 2024 - Michal Smoleň
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "NiagaraUIActor.generated.h"
class UNiagaraSystem;
class UNiagaraUIComponent;
UCLASS()
class ANiagaraUIActor : public AActor
{
GENERATED_BODY()
public:
ANiagaraUIActor();
class UNiagaraUIComponent* SpawnNewNiagaraUIComponent(UNiagaraSystem* NiagaraSystemTemplate, bool AutoActivate, bool ShowDebugSystem, bool TickWhenPaused);
};