21 lines
460 B
C++
21 lines
460 B
C++
// Copyright 2024 - Michal Smoleň
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "NiagaraUIActor.generated.h"
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class UNiagaraSystem;
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class UNiagaraUIComponent;
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UCLASS()
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class ANiagaraUIActor : public AActor
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{
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GENERATED_BODY()
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public:
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ANiagaraUIActor();
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class UNiagaraUIComponent* SpawnNewNiagaraUIComponent(UNiagaraSystem* NiagaraSystemTemplate, bool AutoActivate, bool ShowDebugSystem, bool TickWhenPaused);
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}; |