Files
ProjectEleri/Plugins/PaperFlipbookWidget/Source/PaperFlipbookWidgetEditor/PaperFlipbookWidgetEditor.Build.cs
2026-07-11 10:43:52 +02:00

39 lines
1.0 KiB
C#

//==========================================================================//
// Copyright Elhoussine Mehnik (ue4resources@gmail.com). All Rights Reserved.
//================== http://unrealengineresources.com/ =====================//
using UnrealBuildTool;
public class PaperFlipbookWidgetEditor : ModuleRules
{
public PaperFlipbookWidgetEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; /*PCHUsage = ModuleRules.PCHUsageMode.NoPCHs; bUseUnity = false;*/
PrivateIncludePaths.Add("PaperFlipbookWidgetEditor/Private");
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Projects",
"EditorFramework",
// ... add private dependencies that you statically link with here ...
}
);
}
}