425 lines
27 KiB
INI
425 lines
27 KiB
INI
[URL]
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GameName=ProjectEleri
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[/Script/LevelSequence.LevelSequence]
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DefaultCompletionMode=KeepState
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[/Script/EngineSettings.GameMapsSettings]
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EditorStartupMap=/Game/Maps/Persistent_GameWorld.Persistent_GameWorld
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GameDefaultMap=/Game/Maps/Persistent_GameWorld.Persistent_GameWorld
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TransitionMap=
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bUseSplitscreen=True
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TwoPlayerSplitscreenLayout=Horizontal
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ThreePlayerSplitscreenLayout=FavorTop
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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GlobalDefaultServerGameMode=None
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ServerDefaultMap=None
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GameInstanceClass=/Game/ThirdPersonBP/Blueprints/BP_EleriGameInstance.BP_EleriGameInstance_C
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[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
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MinimumiOSVersion=IOS_11
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Scalable
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AppliedDefaultGraphicsPerformance=Scalable
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/ProjectEleri")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/ProjectEleri")
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GameViewportClientClassName=/Script/StevesUEHelpers.StevesGameViewportClientBase
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SmoothedFrameRateRange=(LowerBound=(Type=Inclusive,Value=0.000000),UpperBound=(Type=Exclusive,Value=200.000000))
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[/Script/Engine.RendererSettings]
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r.Mobile.DisableVertexFog=False
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r.Shadow.CSM.MaxMobileCascades=1
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r.MobileMSAA=1
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r.Mobile.UseLegacyShadingModel=False
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r.Mobile.AllowDitheredLODTransition=True
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r.Mobile.AllowSoftwareOcclusion=False
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r.VirtualTextures=True
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r.DiscardUnusedQuality=True
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r.AllowOcclusionQueries=True
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r.MinScreenRadiusForLights=0.030000
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r.MinScreenRadiusForDepthPrepass=0.030000
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r.MinScreenRadiusForCSMDepth=0.010000
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r.PrecomputedVisibilityWarning=False
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r.TextureStreaming=False
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Compat.UseDXT5NormalMaps=False
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r.VirtualTextures=True
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r.VirtualTexturedLightmaps=False
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r.VT.TileSize=128
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r.VT.TileBorderSize=4
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r.vt.FeedbackFactor=16
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r.VT.EnableCompressZlib=True
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r.VT.EnableCompressCrunch=False
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r.ClearCoatNormal=False
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r.AnisotropicBRDF=False
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r.ReflectionCaptureResolution=128
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r.ReflectionEnvironmentLightmapMixBasedOnRoughness=True
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r.ForwardShading=False
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r.VertexFoggingForOpaque=True
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r.AllowStaticLighting=False
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r.NormalMapsForStaticLighting=False
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r.GenerateMeshDistanceFields=True
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r.DistanceFieldBuild.EightBit=False
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r.GenerateLandscapeGIData=False
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r.DistanceFieldBuild.Compress=True
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r.TessellationAdaptivePixelsPerTriangle=48.000000
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r.SeparateTranslucency=True
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r.TranslucentSortPolicy=0
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TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
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r.CustomDepth=3
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r.CustomDepthTemporalAAJitter=False
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r.PostProcessing.PropagateAlpha=0
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r.DefaultFeature.Bloom=True
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r.DefaultFeature.AmbientOcclusion=True
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r.DefaultFeature.AmbientOcclusionStaticFraction=False
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r.DefaultFeature.AutoExposure=False
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r.DefaultFeature.AutoExposure.Method=0
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r.DefaultFeature.AutoExposure.Bias=1.000000
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r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=False
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r.UsePreExposure=True
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r.EyeAdaptation.EditorOnly=False
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r.DefaultFeature.MotionBlur=False
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r.DefaultFeature.LensFlare=False
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r.TemporalAA.Upsampling=True
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r.SSGI.Enable=0
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r.DefaultFeature.AntiAliasing=2
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r.DefaultFeature.LightUnits=1
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r.DefaultBackBufferPixelFormat=4
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r.Shadow.UnbuiltPreviewInGame=True
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r.StencilForLODDither=False
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r.EarlyZPass=3
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r.EarlyZPassOnlyMaterialMasking=True
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r.DBuffer=True
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r.ClearSceneMethod=1
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r.BasePassOutputsVelocity=False
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r.VertexDeformationOutputsVelocity=False
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r.SelectiveBasePassOutputs=False
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bDefaultParticleCutouts=False
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fx.GPUSimulationTextureSizeX=1024
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fx.GPUSimulationTextureSizeY=1024
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r.AllowGlobalClipPlane=True
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r.GBufferFormat=1
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r.MorphTarget.Mode=True
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r.GPUCrashDebugging=False
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vr.InstancedStereo=False
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r.MobileHDR=True
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vr.MobileMultiView=False
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r.Mobile.UseHWsRGBEncoding=False
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vr.RoundRobinOcclusion=False
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vr.ODSCapture=False
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r.MeshStreaming=False
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r.WireframeCullThreshold=5.000000
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r.RayTracing=False
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r.RayTracing.UseTextureLod=False
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r.SupportStationarySkylight=True
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r.SupportLowQualityLightmaps=True
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r.SupportPointLightWholeSceneShadows=True
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r.SupportAtmosphericFog=True
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r.SupportSkyAtmosphere=True
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r.SupportSkyAtmosphereAffectsHeightFog=True
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r.SkinCache.CompileShaders=True
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r.SkinCache.DefaultBehavior=1
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r.SkinCache.SceneMemoryLimitInMB=128.000000
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r.Mobile.EnableStaticAndCSMShadowReceivers=True
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r.Mobile.EnableMovableLightCSMShaderCulling=True
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r.Mobile.AllowDistanceFieldShadows=True
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r.Mobile.AllowMovableDirectionalLights=True
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r.MobileNumDynamicPointLights=4
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r.MobileDynamicPointLightsUseStaticBranch=True
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r.Mobile.EnableMovableSpotlights=False
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r.GPUSkin.Support16BitBoneIndex=False
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r.GPUSkin.Limit2BoneInfluences=False
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r.SupportDepthOnlyIndexBuffers=True
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r.SupportReversedIndexBuffers=True
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r.SupportMaterialLayers=False
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r.LightPropagationVolume=False
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r.AntiAliasingMethod=2
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r.Mobile.AmbientOcclusion=True
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r.ReflectionMethod=2
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r.DynamicGlobalIlluminationMethod=0
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r.MSAACount=2
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r.Lumen.AsyncCompute=1
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r.Lumen.HardwareRayTracing=1
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r.Lumen.HardwareRayTracing.LightingMode=0
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r.LumenScene.SurfaceCache.Resolution=0.25
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r.LumenScene.SurfaceCache.NumFramesToKeepUnused=2
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r.Lumen.MaxTraceDistance=5000
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r.Lumen.Scene.ViewDistance=5000
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r.Lumen.DiffuseIndirect.DenoisingMethod=1
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r.Lumen.DiffuseIndirect.NumProbes=1
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r.Lumen.ScreenProbeGather.DownsampleFactor=32
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r.Lumen.ScreenProbeGather.TracingOctahedronResolution=4
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r.LumenScene.UpdateViewDistance=5000
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r.LumenScene.DirectLighting.MaxMeshSDFShadowTraceDistance=1000
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r.Lumen.TranslucencyVolume.GridPixelSize=64
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r.Lumen.TranslucencyVolume.TraceCount=1
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r.Lumen.DiffuseIndirect.TemporalFilter=1
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r.Lumen.DiffuseIndirect.TemporalMaxFramesAccumulated=60
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r.Lumen.TraceMeshSDFs=0
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r.Lumen.Reflections.HardwareRayTracing.Translucent.Refraction.EnableForProject=False
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r.Streaming.PoolSize=2048
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r.Shadow.CSMCaching=True
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r.Nanite.ProjectEnabled=False
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r.Nanite=False
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r.ScreenPercentage=100
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r.VolumetricFog.GridPixelSize=16
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r.PathTracing=False
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r.Shadow.Virtual.Enable=0
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r.Velocity.EnableVertexDeformation=1
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r.DepthOfFieldQuality=0
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r.AmbientOcclusion.Compute=1
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r.VelocityOutputPass=1
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r.AntiAliasingQuality=4
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r.TemporalAACurrentFrameWeight=0.3
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r.TemporalAASamples=2
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r.TemporalAA.Algorithm=0
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r.TemporalAA.Upscaling=1
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r.ScreenPercentage.Default.Desktop.Mode=1
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r.HeterogeneousVolumes=True
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r.SupportExpFogMatchesVolumetricFog=False
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r.SSGI.Quality=4
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r.VolumetricRenderTarget.Mode=1
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r.VolumetricCloud.ViewRaySampleMaxCount=64
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r.HeterogeneousVolumes.Shadows=False
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r.Translucency.HeterogeneousVolumes=False
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[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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TargetArchitecture=X86_64UnknownLinuxGnu
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[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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DefaultGraphicsRHI=DefaultGraphicsRHI_Default
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-D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM5
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+D3D12TargetedShaderFormats=PCD3D_SM6
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-D3D11TargetedShaderFormats=PCD3D_SM5
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+D3D11TargetedShaderFormats=PCD3D_SM5
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bGenerateNaniteFallbackMeshes=True
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Compiler=Default
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AudioSampleRate=48000
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AudioCallbackBufferFrameSize=1024
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AudioNumBuffersToEnqueue=1
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AudioMaxChannels=0
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AudioNumSourceWorkers=4
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SpatializationPlugin=
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SourceDataOverridePlugin=
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ReverbPlugin=
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OcclusionPlugin=
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CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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CacheSizeKB=0
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MaxChunkSizeOverrideKB=0
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bResampleForDevice=False
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MaxSampleRate=0.000000
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HighSampleRate=0.000000
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MedSampleRate=0.000000
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LowSampleRate=0.000000
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MinSampleRate=0.000000
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CompressionQualityModifier=0.000000
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AutoStreamingThreshold=0.000000
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SoundCueCookQualityIndex=-1
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
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+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="RemovableArea")
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+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False,Name="RemovableStaticMEsh")
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-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
|
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
|
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
|
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
|
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
|
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
|
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
|
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
|
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
|
+CollisionChannelRedirects=(OldName="test",NewName="RemovableArea")
|
|
|
|
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
|
|
InstallLocation=InternalOnly
|
|
bBuildForArm64=True
|
|
PackageName=com.Ado.Eleri
|
|
TargetSDKVersion=34
|
|
bPackageDataInsideApk=True
|
|
KeyStore=key.keystore
|
|
KeyAlias=adokey
|
|
KeyStorePassword=saber1337a
|
|
KeyPassword=saber1337a
|
|
MinSDKVersion=30
|
|
bAllowLargeOBBFiles=True
|
|
bForceSmallOBBFiles=True
|
|
bEnableBundle=True
|
|
AndroidGraphicsDebugger=None
|
|
|
|
[/Script/RenderDocPlugin.RenderDocPluginSettings]
|
|
renderdoc.ShowHelpOnStartup=False
|
|
renderdoc.BinaryPath=C:\Program Files\RenderDoc
|
|
renderdoc.CaptureAllActivity=False
|
|
|
|
[CoreRedirects]
|
|
+ClassRedirects=(OldName="/Script/ProjectEleri.Sentence",NewName="/Script/ProjectEleri.Speech")
|
|
+PropertyRedirects=(OldName="/Script/ProjectEleri.Item.Effectivness",NewName="/Script/ProjectEleri.Item.Effectiveness")
|
|
+PropertyRedirects=(OldName="/Script/ProjectEleri.QuestDatabase.QuestData",NewName="/Script/ProjectEleri.QuestDatabase.AllQuestData")
|
|
+ClassRedirects=(OldName="/Script/ProjectEleri.ItemDatabase",NewName="/Script/ProjectEleri.ItemDatabase")
|
|
+ClassRedirects=(OldName="/Script/ProjectEleri.ItemManager",NewName="/Script/ProjectEleri.ItemDatabase")
|
|
+PropertyRedirects=(OldName="/Script/ProjectEleri.EleriPlayerController.OpenMainMenu",NewName="/Script/ProjectEleri.EleriPlayerController.OpenMainMenuAction")
|
|
|
|
[/Script/HoudiniEngineRuntime.HoudiniRuntimeSettings]
|
|
bUseCustomHoudiniLocation=True
|
|
CustomHoudiniLocation=(Path="C:/Program Files/Side Effects Software/Houdini 19.0.383/bin")
|
|
|
|
[/Script/FSR2TemporalUpscaling.FSR2Settings]
|
|
r.FidelityFX.FSR2.AutoExposure=False
|
|
r.FidelityFX.FSR2.EnabledInEditorViewport=False
|
|
r.FidelityFX.FSR2.QualityMode=1
|
|
r.FidelityFX.FSR2.Sharpness=1.000000
|
|
r.FidelityFX.FSR2.Enabled=False
|
|
r.FidelityFX.FSR2.ReactiveMaskPreDOFTranslucencyMax=True
|
|
r.FidelityFX.FSR2.CreateReactiveMask=False
|
|
r.FidelityFX.FSR2.ForceVertexDeformationOutputsVelocity=True
|
|
r.FidelityFX.FSR2.DeDither=1
|
|
r.FidelityFX.FSR2.UseNativeDX12=True
|
|
r.FidelityFX.FSR2.ForceLandscapeHISMMobility=2
|
|
r.FidelityFX.FSR2.AdjustMipBias=True
|
|
r.FidelityFX.FSR2.UseSSRExperimentalDenoiser=True
|
|
|
|
[/Script/NavigationSystem.NavigationSystemV1]
|
|
bAutoCreateNavigationData=False
|
|
bAllowClientSideNavigation=True
|
|
|
|
[/Script/Engine.UserInterfaceSettings]
|
|
RenderFocusRule=Always
|
|
bEnableDistanceFieldFontRasterization=True
|
|
|
|
[Core.Log]
|
|
LogRawInputWindows=all off
|
|
|
|
[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
|
|
bEnablePlugin=True
|
|
bAllowNetworkConnection=True
|
|
SecurityToken=6E5C970C4E18144C50B1AABE2056158B
|
|
bIncludeInShipping=False
|
|
bAllowExternalStartInShipping=False
|
|
bCompileAFSProject=False
|
|
bUseCompression=False
|
|
bLogFiles=False
|
|
bReportStats=False
|
|
ConnectionType=USBOnly
|
|
bUseManualIPAddress=False
|
|
ManualIPAddress=
|
|
|
|
[/Script/Engine.PhysicsSettings]
|
|
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
|
DefaultDegreesOfFreedom=Full3D
|
|
bSuppressFaceRemapTable=False
|
|
bSupportUVFromHitResults=True
|
|
bDisableActiveActors=False
|
|
bDisableKinematicStaticPairs=False
|
|
bDisableKinematicKinematicPairs=False
|
|
bDisableCCD=False
|
|
AnimPhysicsMinDeltaTime=0.000000
|
|
bSimulateAnimPhysicsAfterReset=False
|
|
MinPhysicsDeltaTime=0.000000
|
|
MaxPhysicsDeltaTime=0.033333
|
|
bSubstepping=False
|
|
bSubsteppingAsync=False
|
|
bTickPhysicsAsync=False
|
|
AsyncFixedTimeStepSize=0.033333
|
|
MaxSubstepDeltaTime=0.016667
|
|
MaxSubsteps=6
|
|
SyncSceneSmoothingFactor=0.000000
|
|
InitialAverageFrameRate=0.016667
|
|
PhysXTreeRebuildRate=10
|
|
+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
|
|
+PhysicalSurfaces=(Type=SurfaceType2,Name="Ground")
|
|
+PhysicalSurfaces=(Type=SurfaceType3,Name="Sand")
|
|
+PhysicalSurfaces=(Type=SurfaceType4,Name="Rock")
|
|
+PhysicalSurfaces=(Type=SurfaceType5,Name="Wood")
|
|
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
|
|
MinDeltaVelocityForHitEvents=0.000000
|
|
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
|
|
|
[/Script/Engine.VirtualTexturePoolConfig]
|
|
DefaultSizeInMegabyte=64
|
|
bPoolAutoGrowInEditor=False
|
|
+Pools=(Formats=(PF_DXT5,PF_DXT5),MinTileSize=264,MaxTileSize=264,SizeInMegabyte=145,bEnableResidencyMipMapBias=False,bAllowSizeScale=False,MinScaledSizeInMegabyte=0,MaxScaledSizeInMegabyte=0)
|
|
|
|
[/Script/FFXFSR3Settings.FFXFSR3Settings]
|
|
r.FidelityFX.FSR3.Enabled=False
|
|
r.FidelityFX.FSR3.Sharpness=0.300000
|
|
r.FidelityFX.FSR3.DeDither=1
|
|
|
|
[/Script/Engine.GameEngine]
|
|
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
|
|
|
|
[OnlineSubsystem]
|
|
DefaultPlatformService=Steam
|
|
|
|
[OnlineSubsystemSteam]
|
|
bEnabled=true
|
|
SteamDevAppId=3528720
|
|
Achievement_0_Id="STORY_OBTAIN_BOOK"
|
|
|
|
[/Script/OnlineSubsystemSteam.SteamNetDriver]
|
|
NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
|
|
|
|
[/Script/PCG.PCGEngineSettings]
|
|
pcg.GlobalDisableRefresh=True
|
|
|
|
[/Script/Engine.WorldPartitionSettings]
|
|
bNewMapsEnableWorldPartition=True
|
|
|