Files
ProjectEleri/Source/ProjectEleriEditor/ProjectEleriEditor.Build.cs

27 lines
522 B
C#

using UnrealBuildTool;
public class ProjectEleriEditor : ModuleRules
{
public ProjectEleriEditor(ReadOnlyTargetRules Target) : base(Target) {
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UMG",
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"UnrealEd",
"PropertyEditor",
"InputCore",
"EditorSubsystem",
"Projects",
"ToolMenus",
"AssetRegistry",
"ContentBrowser",
"ProjectEleri"});
}
}