Files
ProjectEleri/Plugins/PaperFlipbookWidget/Source/PaperFlipbookWidgetEditor/Private/PaperFlipbookWidgetEditor.cpp
2026-07-11 10:43:52 +02:00

25 lines
1004 B
C++

//==========================================================================//
// Copyright Elhoussine Mehnik (ue4resources@gmail.com). All Rights Reserved.
//================== http://unrealengineresources.com/ =====================//
#include "PaperFlipbookWidgetEditor.h"
#include "PaperFlipbookWidgetEditorStyle.h"
#define LOCTEXT_NAMESPACE "PaperFlipbookWidgetEditorModule"
void FPaperFlipbookWidgetEditorModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
FPaperFlipbookWidgetEditorStyle::Initialize();
}
void FPaperFlipbookWidgetEditorModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
FPaperFlipbookWidgetEditorStyle::Shutdown();
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FPaperFlipbookWidgetEditorModule, PaperFlipbookWidgetEditor)