26 lines
971 B
C++
26 lines
971 B
C++
// Copyright 2017 ~ 2022 Critical Failure Studio Ltd. All rights reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "BlueprintConnectionDrawingPolicy.h"
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class FSlateWindowElementList;
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class UEdGraph;
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/**
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* Draws the connection for the animation data link.
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*/
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class FPaperZDAnimGraphConnectionDrawingPolicy : public FKismetConnectionDrawingPolicy
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{
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public:
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// Constructor
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FPaperZDAnimGraphConnectionDrawingPolicy(int32 InBackLayerID, int32 InFrontLayerID, float ZoomFactor, const FSlateRect& InClippingRect, FSlateWindowElementList& InDrawElements, UEdGraph* InGraphObj);
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// FKismetConnectionDrawingPolicy interface
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virtual bool TreatWireAsExecutionPin(UEdGraphPin* InputPin, UEdGraphPin* OutputPin) const override;
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virtual void BuildExecutionRoadmap() override;
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virtual void DetermineStyleOfExecWire(float& Thickness, FLinearColor& WireColor, bool& bDrawBubbles, const FTimePair& Times) override;
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// End of FKismetConnectionDrawingPolicy interface
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};
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