Files
ProjectEleri/Plugins/DirectiveUtilities/Source/DirectiveUtilitiesEditor/Public/Libraries/DirectiveUtilEditorTaskLibrary.h

26 lines
1.1 KiB
C++

// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Types/DirectiveUtilEditorTaskTypes.h"
#include "DirectiveUtilEditorTaskLibrary.generated.h"
class UDirectiveUtilEditorSlowTask;
UCLASS()
class DIRECTIVEUTILITIESEDITOR_API UDirectiveUtilEditorTaskLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
/** Starts a modal editor progress task. TotalWork must be greater than zero, and only one task can be active. */
UFUNCTION(BlueprintCallable, Category = "Directive Utilities|Editor|Task")
static UDirectiveUtilEditorSlowTask* StartEditorSlowTask(float TotalWork, const FText& Description, bool bCanCancel = false);
/** Displays a fire-and-forget editor notification. */
UFUNCTION(BlueprintCallable, Category = "Directive Utilities|Editor|Notification")
static bool ShowEditorNotification(const FText& Message, EDirectiveUtilEditorNotificationState State = EDirectiveUtilEditorNotificationState::Neutral, float ExpireDuration = 3.0f);
};