42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
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using UnrealBuildTool;
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public class DirectiveUtilitiesTests : ModuleRules
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{
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public DirectiveUtilitiesTests(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"CoreUObject",
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"Engine",
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"DirectiveUtilitiesRuntime",
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"AutomationTest",
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"EnhancedInput",
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"GameplayTags",
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"Projects"
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}
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);
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if (Target.bBuildEditor)
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{
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PrivateIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "../DirectiveUtilitiesEditor/Private"));
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PrivateDependencyModuleNames.Add("AssetRegistry");
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PrivateDependencyModuleNames.Add("BlueprintGraph");
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PrivateDependencyModuleNames.Add("DirectiveUtilitiesBlueprintNodes");
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PrivateDependencyModuleNames.Add("DirectiveUtilitiesEditor");
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PrivateDependencyModuleNames.Add("UnrealEd");
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}
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}
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}
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