24 lines
465 B
C#
24 lines
465 B
C#
using UnrealBuildTool;
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public class ProjectEleriEditor : ModuleRules
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{
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public ProjectEleriEditor(ReadOnlyTargetRules Target) : base(Target) {
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"Slate",
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"SlateCore",
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"UMG",
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"UnrealEd",
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"PropertyEditor",
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"InputCore",
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"EditorSubsystem",
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"Projects",
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"ProjectEleri"});
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}
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} |