Files
ProjectEleri/Plugins/NoiseMapGenerator/Source/NoiseMapGenerator/NoiseMapGenerator.build.cs

24 lines
637 B
C#

/* Copyright UNmisterIZE(Sebastien Durocher) 2025 All Rights Reserved.
Project: NoiseMapGenerator Plugin */
using UnrealBuildTool;
public class NoiseMapGenerator : ModuleRules
{
public NoiseMapGenerator(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core", "CoreUObject", "Engine"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"Slate", "SlateCore", "EditorStyle", "UnrealEd",
"Projects", "InputCore", "ToolMenus", "AssetTools",
"AssetRegistry", "RenderCore", "RHI", "DeveloperSettings"
});
}
}