26 lines
677 B
C++
26 lines
677 B
C++
#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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class FProjectEleriEditorModule : public IModuleInterface
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{
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public:
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/** Opens (or focuses) the Item Editor window. */
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void OpenItemEditorTab();
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/** Compares every NPC schedule asset's recorded anchor transforms against the anchors standing in
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* the open level, writes the ones that have moved and saves the assets they belong to, and says
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* what it found. */
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void RecheckScheduleAssets();
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private:
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void RegisterMenus();
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/** Tab id of the Item Editor window. */
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static const FName ItemEditorTabName;
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};
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