57 lines
887 B
C#
57 lines
887 B
C#
using UnrealBuildTool;
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using System.IO;
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public class StevesUEHelpers : ModuleRules
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{
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public StevesUEHelpers(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicIncludePaths.AddRange(
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new string[] {
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}
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);
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PrivateIncludePaths.AddRange(
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new string[] {
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"EnhancedInput",
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"Slate",
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"SlateCore",
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"UMG",
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"Paper2D",
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"DeveloperSettings"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"RenderCore",
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"PhysicsCore",
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"Chaos",
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"ChaosCore",
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"NavigationSystem"
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[]
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{
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}
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);
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}
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}
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