Files
ProjectEleri/Plugins/NiagaraUI/Source/NiagaraUIRendererEditor/NiagaraUIRendererEditor.Build.cs
2026-07-11 10:43:52 +02:00

64 lines
1.2 KiB
C#

// Copyright 2024 - Michal Smoleň
using UnrealBuildTool;
public class NiagaraUIRendererEditor : ModuleRules
{
public NiagaraUIRendererEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"UMG",
"NiagaraUIRenderer",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"UnrealEd",
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"Niagara",
"NiagaraUIRenderer",
"DetailCustomizations",
"EditorStyle",
"PropertyEditor",
"Projects",
"MaterialEditor",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}