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ProjectEleri/Source/ProjectEleriEditor/Private/Eleri/EleriAssetCategory.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Misc/AssetCategoryPath.h"
/**
* The one category every data asset type of this project is filed under in the Content Browser.
*
* A category is a path rather than an enum entry: the asset definition a data asset type is described by
* hands this path to the engine, the engine derives the key it groups by from the path's source string,
* and both the Filters panel and the Add menu read that same list. Registering it with the Asset Tools
* as well is only what the older Content Browser style needs, which still files the Add menu by the
* EAssetTypeCategories bitmask instead of by the path.
*/
namespace EleriAssetCategory
{
/** The shared category path. The reference is to a function-local static, so it is safe to copy from
* a definition's initialiser, but it must not be held on to once the module has been shut down. */
const FAssetCategoryPath& Get();
/** The EAssetTypeCategories bit for this category, for UFactory::GetMenuCategories(). Registered on
* the first call and the same value on every call after it. */
uint32 GetLegacyCategoryBit();
}