Resave blueprints, solve a crash

This commit is contained in:
2026-07-14 21:47:46 +02:00
parent d8d7ee0da9
commit 995ae108e9
484 changed files with 2623 additions and 1091 deletions

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@@ -0,0 +1,69 @@
<Solution>
<Configurations>
<BuildType Name="Analyze" />
<BuildType Name="Debug" />
<BuildType Name="Development" />
<BuildType Name="Release" />
</Configurations>
<Folder Name="/Dependencies/">
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
</Folder>
<Folder Name="/Tests/">
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool.Tests/AutomationTool.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Build.Tests/EpicGames.Build.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core.Tests/EpicGames.Core.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde.Tests/EpicGames.Horde.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.IoHash.Tests/EpicGames.IoHash.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.LogMatchers.Tests/EpicGames.LogMatchers.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed.Tests/EpicGames.Perforce.Managed.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Tests/EpicGames.Perforce.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests/EpicGames.Serialization.Tests.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/UnrealBuildTool.Tests/UnrealBuildTool.Tests.csproj" />
</Folder>
<Project Path="../../UnrealEngine/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Plugins/Performance/AutomatedPerfTesting/Build/Scripts/AutomatedPerfTesting.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Plugins/VirtualProduction/ICVFXTesting/Build/Scripts/ICVFX.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" />
<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj" />
</Solution>

104
BuildGame.bat Normal file
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@@ -0,0 +1,104 @@
@echo off
setlocal enabledelayedexpansion
echo ===================================
echo Eleri - Build, Upload and Notify
echo ===================================
:: ---- CONFIG — edit these ----
set UE_VERSION=5.8
set PROJECT_PATH=C:\Projects\ProjectEleri\ProjectEleri.uproject
set PROJECT_NAME=Eleri
set OUTPUT_DIR=C:\Projects\ProjectEleri\BUILD\Debug
set MAX_BUILDS=10
set UAT_PATH=C:\Program Files\Epic Games\UE_%UE_VERSION%\Engine\Build\BatchFiles\RunUAT.bat
:: ---- ARGUMENTS ----
set BUILD_VERSION=%1
set CHANGELOG=%~2
:: ---- PROMPT IF MISSING ----
if "%BUILD_VERSION%"=="" set /p BUILD_VERSION="Build version (e.g. 1.0.0-build.42): "
if "%CHANGELOG%"=="" set /p CHANGELOG="Changelog / notes (optional, press Enter to skip): "
:: ---- STEP SELECTION ----
echo.
echo Which steps would you like to run?
echo 1 - Build only
echo 2 - Build + Zip
echo.
set /p RUN_STEPS="Enter choice (1-2): "
if "%RUN_STEPS%"=="" set RUN_STEPS=2
if "%RUN_STEPS%" LSS "1" set RUN_STEPS=2
if "%RUN_STEPS%" GTR "4" set RUN_STEPS=2
echo.
echo Running steps 1 through %RUN_STEPS%...
set BUILD_TYPE=debug
set DEST_FILENAME=%PROJECT_NAME%_%BUILD_VERSION%.zip
set BUILD_OUTPUT=%OUTPUT_DIR%\%BUILD_VERSION%%
:: ====================================
:: STEP 1 — BUILD
:: ====================================
echo.
echo [1/2] Building %PROJECT_NAME% in DebugGame mode...
echo.
call "%UAT_PATH%" BuildCookRun ^
-project="%PROJECT_PATH%" ^
-noP4 ^
-platform=Win64 ^
-clientconfig=DebugGame ^
-cook ^
-build ^
-stage ^
-pak ^
-archive ^
-archivedirectory="%BUILD_OUTPUT%" ^
-prereqs ^
-nodebuginfo
set BUILD_EXIT=%errorlevel%
echo.
echo UAT exited with code: %BUILD_EXIT%
if %BUILD_EXIT% neq 0 (
echo ERROR: Build failed!
pause
exit /b 1
)
echo Build succeeded!
if %RUN_STEPS% EQU 1 goto :done
:: ====================================
:: STEP 2 — ZIP
:: ====================================
echo.
echo [2/2] Zipping build...
set ZIP_PATH=%OUTPUT_DIR%\%DEST_FILENAME%
powershell -Command "Compress-Archive -Path '%BUILD_OUTPUT%\*' -DestinationPath '%ZIP_PATH%' -Force"
if %errorlevel% neq 0 (
echo ERROR: Zipping failed.
pause & exit /b 1
)
echo Zip created: %ZIP_PATH%
echo Build folder kept at: %BUILD_OUTPUT%
if %RUN_STEPS% EQU 2 goto :done
:: ====================================
:done
:: ====================================
echo.
echo ===================================
echo All done! (ran steps 1-%RUN_STEPS%)
echo Build: %DEST_FILENAME%
echo ===================================
pause

View File

@@ -4,7 +4,7 @@ ECHO "Cleaning old folder"
rmdir /s/q "C:/Projects/ProjectEleri/BUILD/Debug/Windows"
ECHO "Building Game debug..."
cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
cmd.exe /c ""C:\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
ECHO "Cleaning old debug zip"
del "C:/Projects/ProjectEleri/BUILD/Debug/WindowsDebug.zip"

View File

@@ -6,15 +6,12 @@ ProjectName=Eleri's book of potions
Build=IfProjectHasCode
BuildConfiguration=PPBC_DebugGame
BuildTarget=
StagingDirectory=(Path="C:/Users/adnan/Documents/UNREAL/ProjectEleri/Build/DEV")
FullRebuild=False
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bIncludeNativizedAssetsInProjectGeneration=False
bExcludeMonolithicEngineHeadersInNativizedCode=False
UsePakFile=True
bUseIoStore=False
bUseZenStore=True
bMakeBinaryConfig=False
bGenerateChunks=False
bGenerateNoChunks=False
@@ -23,14 +20,20 @@ bForceOneChunkPerFile=False
MaxChunkSize=0
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path="")
WriteBackMetadataToAssetRegistry=Disabled
bWritePluginSizeSummaryJsons=False
bCompressed=True
PakFileCompressionFormats=
PackageCompressionFormat=Oodle
bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
PakFileAdditionalCompressionOptions=
PakFileCompressionMethod=Kraken
PakFileCompressionLevel_DebugDevelopment=3
PakFileCompressionLevel_TestShipping=5
PakFileCompressionLevel_Distribution=7
PackageAdditionalCompressionOptions=
PackageCompressionMethod=Kraken
PackageCompressionLevel_DebugDevelopment=4
PackageCompressionLevel_TestShipping=4
PackageCompressionLevel_Distribution=7
PackageCompressionMinBytesSaved=1024
PackageCompressionMinPercentSaved=5
bPackageCompressionEnableDDC=False
PackageCompressionMinSizeToConsiderDDC=0
HttpChunkInstallDataVersion=
IncludePrerequisites=False
IncludeAppLocalPrerequisites=False
@@ -45,35 +48,69 @@ InternationalizationPreset=English
LocalizationTargetCatchAllChunkId=0
bCookAll=False
bCookMapsOnly=False
bTreatWarningsAsErrorsOnCook=False
bSkipEditorContent=False
bSkipMovies=False
-IniKeyDenyList=KeyStorePassword
-IniKeyDenyList=KeyPassword
-IniKeyDenyList=rsa.privateexp
-IniKeyDenyList=rsa.modulus
-IniKeyDenyList=rsa.publicexp
-IniKeyDenyList=aes.key
-IniKeyDenyList=SigningPublicExponent
-IniKeyDenyList=SigningModulus
-IniKeyDenyList=SigningPrivateExponent
-IniKeyDenyList=EncryptionKey
-IniKeyDenyList=IniKeyDenyList
-IniKeyDenyList=IniSectionBlacklist
+IniKeyDenyList=KeyStorePassword
+IniKeyDenyList=KeyPassword
+IniKeyDenyList=rsa.privateexp
+IniKeyDenyList=rsa.modulus
+IniKeyDenyList=rsa.publicexp
+IniKeyDenyList=aes.key
+IniKeyDenyList=SigningPublicExponent
+IniKeyDenyList=SigningModulus
+IniKeyDenyList=SigningPrivateExponent
+IniKeyDenyList=EncryptionKey
+IniKeyDenyList=IniKeyDenyList
+IniKeyDenyList=IniSectionBlacklist
-IniKeyDenylist=KeyStorePassword
-IniKeyDenylist=KeyPassword
-IniKeyDenylist=DebugKeyStorePassword
-IniKeyDenylist=DebugKeyPassword
-IniKeyDenylist=rsa.privateexp
-IniKeyDenylist=rsa.modulus
-IniKeyDenylist=rsa.publicexp
-IniKeyDenylist=aes.key
-IniKeyDenylist=SigningPublicExponent
-IniKeyDenylist=SigningModulus
-IniKeyDenylist=SigningPrivateExponent
-IniKeyDenylist=EncryptionKey
-IniKeyDenylist=DevCenterUsername
-IniKeyDenylist=DevCenterPassword
-IniKeyDenylist=IOSTeamID
-IniKeyDenylist=SigningCertificate
-IniKeyDenylist=MobileProvision
-IniKeyDenylist=AppStoreConnectKeyPath
-IniKeyDenylist=AppStoreConnectIssuerID
-IniKeyDenylist=AppStoreConnectKeyID
-IniKeyDenylist=IniKeyDenylist
-IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=DebugKeyStorePassword
+IniKeyDenylist=DebugKeyPassword
+IniKeyDenylist=DevCenterUsername
+IniKeyDenylist=DevCenterPassword
+IniKeyDenylist=IOSTeamID
+IniKeyDenylist=SigningCertificate
+IniKeyDenylist=MobileProvision
+IniKeyDenylist=AppStoreConnectKeyPath
+IniKeyDenylist=AppStoreConnectIssuerID
+IniKeyDenylist=AppStoreConnectKeyID
+IniKeyDenylist=IniKeyDenylist
+IniKeyDenylist=IniSectionDenylist
+IniKeyDenylist=KeyStorePassword
+IniKeyDenylist=KeyPassword
+IniKeyDenylist=rsa.privateexp
+IniKeyDenylist=rsa.modulus
+IniKeyDenylist=rsa.publicexp
+IniKeyDenylist=aes.key
+IniKeyDenylist=SigningPublicExponent
+IniKeyDenylist=SigningModulus
+IniKeyDenylist=SigningPrivateExponent
+IniKeyDenylist=EncryptionKey
+IniKeyDenylist=IniKeyDenyList
+IniKeyDenylist=IniSectionBlacklist
-IniSectionDenylist=HordeStorageServers
-IniSectionDenylist=StorageServers
-IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
+IniSectionDenylist=HordeStorageServers
+IniSectionDenylist=StorageServers
+IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
+MapsToCook=(FilePath="/Game/Maps/Persistent_GameWorld")
+MapsToCook=(FilePath="/Game/Maps/PersistentLevel")
+MapsToCook=(FilePath="/Game/Maps/Island1")
+MapsToCook=(FilePath="/Game/Maps/W_Island_1")
+DirectoriesToAlwaysCook=(Path="/Game/GameData")
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
bRetainStagedDirectory=False
CustomStageCopyHandler=
[/Script/Engine.AssetManagerSettings]
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))

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