Resave blueprints, solve a crash
This commit is contained in:
104
BuildGame.bat
Normal file
104
BuildGame.bat
Normal file
@@ -0,0 +1,104 @@
|
||||
@echo off
|
||||
setlocal enabledelayedexpansion
|
||||
|
||||
echo ===================================
|
||||
echo Eleri - Build, Upload and Notify
|
||||
echo ===================================
|
||||
|
||||
:: ---- CONFIG — edit these ----
|
||||
set UE_VERSION=5.8
|
||||
set PROJECT_PATH=C:\Projects\ProjectEleri\ProjectEleri.uproject
|
||||
set PROJECT_NAME=Eleri
|
||||
set OUTPUT_DIR=C:\Projects\ProjectEleri\BUILD\Debug
|
||||
set MAX_BUILDS=10
|
||||
set UAT_PATH=C:\Program Files\Epic Games\UE_%UE_VERSION%\Engine\Build\BatchFiles\RunUAT.bat
|
||||
|
||||
:: ---- ARGUMENTS ----
|
||||
set BUILD_VERSION=%1
|
||||
set CHANGELOG=%~2
|
||||
|
||||
:: ---- PROMPT IF MISSING ----
|
||||
if "%BUILD_VERSION%"=="" set /p BUILD_VERSION="Build version (e.g. 1.0.0-build.42): "
|
||||
if "%CHANGELOG%"=="" set /p CHANGELOG="Changelog / notes (optional, press Enter to skip): "
|
||||
|
||||
:: ---- STEP SELECTION ----
|
||||
echo.
|
||||
echo Which steps would you like to run?
|
||||
echo 1 - Build only
|
||||
echo 2 - Build + Zip
|
||||
echo.
|
||||
set /p RUN_STEPS="Enter choice (1-2): "
|
||||
|
||||
if "%RUN_STEPS%"=="" set RUN_STEPS=2
|
||||
if "%RUN_STEPS%" LSS "1" set RUN_STEPS=2
|
||||
if "%RUN_STEPS%" GTR "4" set RUN_STEPS=2
|
||||
|
||||
echo.
|
||||
echo Running steps 1 through %RUN_STEPS%...
|
||||
|
||||
set BUILD_TYPE=debug
|
||||
set DEST_FILENAME=%PROJECT_NAME%_%BUILD_VERSION%.zip
|
||||
set BUILD_OUTPUT=%OUTPUT_DIR%\%BUILD_VERSION%%
|
||||
|
||||
:: ====================================
|
||||
:: STEP 1 — BUILD
|
||||
:: ====================================
|
||||
echo.
|
||||
echo [1/2] Building %PROJECT_NAME% in DebugGame mode...
|
||||
echo.
|
||||
|
||||
call "%UAT_PATH%" BuildCookRun ^
|
||||
-project="%PROJECT_PATH%" ^
|
||||
-noP4 ^
|
||||
-platform=Win64 ^
|
||||
-clientconfig=DebugGame ^
|
||||
-cook ^
|
||||
-build ^
|
||||
-stage ^
|
||||
-pak ^
|
||||
-archive ^
|
||||
-archivedirectory="%BUILD_OUTPUT%" ^
|
||||
-prereqs ^
|
||||
-nodebuginfo
|
||||
|
||||
set BUILD_EXIT=%errorlevel%
|
||||
echo.
|
||||
echo UAT exited with code: %BUILD_EXIT%
|
||||
|
||||
if %BUILD_EXIT% neq 0 (
|
||||
echo ERROR: Build failed!
|
||||
pause
|
||||
exit /b 1
|
||||
)
|
||||
|
||||
echo Build succeeded!
|
||||
if %RUN_STEPS% EQU 1 goto :done
|
||||
|
||||
:: ====================================
|
||||
:: STEP 2 — ZIP
|
||||
:: ====================================
|
||||
echo.
|
||||
echo [2/2] Zipping build...
|
||||
|
||||
set ZIP_PATH=%OUTPUT_DIR%\%DEST_FILENAME%
|
||||
|
||||
powershell -Command "Compress-Archive -Path '%BUILD_OUTPUT%\*' -DestinationPath '%ZIP_PATH%' -Force"
|
||||
|
||||
if %errorlevel% neq 0 (
|
||||
echo ERROR: Zipping failed.
|
||||
pause & exit /b 1
|
||||
)
|
||||
|
||||
echo Zip created: %ZIP_PATH%
|
||||
echo Build folder kept at: %BUILD_OUTPUT%
|
||||
if %RUN_STEPS% EQU 2 goto :done
|
||||
|
||||
:: ====================================
|
||||
:done
|
||||
:: ====================================
|
||||
echo.
|
||||
echo ===================================
|
||||
echo All done! (ran steps 1-%RUN_STEPS%)
|
||||
echo Build: %DEST_FILENAME%
|
||||
echo ===================================
|
||||
pause
|
||||
Reference in New Issue
Block a user