Resave blueprints, solve a crash
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@@ -4,7 +4,7 @@ ECHO "Cleaning old folder"
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rmdir /s/q "C:/Projects/ProjectEleri/BUILD/Debug/Windows"
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ECHO "Building Game debug..."
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cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
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cmd.exe /c ""C:\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
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ECHO "Cleaning old debug zip"
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del "C:/Projects/ProjectEleri/BUILD/Debug/WindowsDebug.zip"
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