Resave blueprints, solve a crash
This commit is contained in:
@@ -9,7 +9,7 @@ public class ProjectEleriTarget : TargetRules
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
//IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
|
||||
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
|
||||
|
||||
ExtraModuleNames.AddRange( new string[] { "ProjectEleri", "PaperZD" } );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user