Resave blueprints, solve a crash
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@@ -9,7 +9,7 @@ public class ProjectEleriEditorTarget : TargetRules
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{
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Type = TargetType.Editor;
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DefaultBuildSettings = BuildSettingsVersion.Latest;
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//IncludeOrderVersion = EngineIncludeOrderVersion.Latest;
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IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_8;
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ExtraModuleNames.AddRange( new string[] { "ProjectEleri", "ProjectEleriEditor" } );
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}
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