Resave blueprints, solve a crash
This commit is contained in:
69
Automation_ProjectEleri.slnx
Normal file
69
Automation_ProjectEleri.slnx
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@@ -0,0 +1,69 @@
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<Solution>
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<Configurations>
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<BuildType Name="Analyze" />
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<BuildType Name="Debug" />
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<BuildType Name="Development" />
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<BuildType Name="Release" />
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</Configurations>
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<Folder Name="/Dependencies/">
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Analytics.Telemetry/EpicGames.Analytics.Telemetry.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Build/EpicGames.Build.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.BuildGraph/EpicGames.BuildGraph.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core/EpicGames.Core.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde/EpicGames.Horde.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.IoHash/EpicGames.IoHash.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.LogMatchers/EpicGames.LogMatchers.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.MsBuild/EpicGames.MsBuild.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.OIDC/EpicGames.OIDC.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Oodle/EpicGames.Oodle.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Fixture/EpicGames.Perforce.Fixture.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed/EpicGames.Perforce.Managed.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce/EpicGames.Perforce.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.ProjectStore/EpicGames.ProjectStore.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Serialization/EpicGames.Serialization.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.UBA/EpicGames.UBA.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.UHT/EpicGames.UHT.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj" />
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</Folder>
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<Folder Name="/Tests/">
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool.Tests/AutomationTool.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Build.Tests/EpicGames.Build.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.BuildGraph.Tests/EpicGames.BuildGraph.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Core.Tests/EpicGames.Core.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Horde.Tests/EpicGames.Horde.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.IoHash.Tests/EpicGames.IoHash.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.LogMatchers.Tests/EpicGames.LogMatchers.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Managed.Tests/EpicGames.Perforce.Managed.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Perforce.Tests/EpicGames.Perforce.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/Shared/EpicGames.Serialization.Tests/EpicGames.Serialization.Tests.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/UnrealBuildTool.Tests/UnrealBuildTool.Tests.csproj" />
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</Folder>
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<Project Path="../../UnrealEngine/Engine/Platforms/VisionOS/Source/Programs/AutomationTool/VisionOS.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Plugins/Performance/AutomatedPerfTesting/Build/Scripts/AutomatedPerfTesting.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Plugins/VirtualProduction/ICVFXTesting/Build/Scripts/ICVFX.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Android/Android.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Apple/Apple.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationTool.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/AutomationUtils/AutomationUtils.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/BuildGraph/BuildGraph.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/CookedEditor/CookedEditor.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/CrowdinLocalization/CrowdinLocalization.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/Gauntlet.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Insights/Insights.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/IOS/IOS.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Linux/Linux.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/LiveLinkHub/LiveLinkHub.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Localization/Localization.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/LowLevelTests/LowLevelTests.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Mac/Mac.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Microsoft/Microsoft.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Mutable/Mutable.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/OneSkyLocalization/OneSkyLocalization.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Scripts/AutomationScripts.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/SmartlingLocalization/SmartlingLocalization.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/SteamDeck/SteamDeck.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Turnkey/Turnkey.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/TVOS/TVOS.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/Win/Win.Automation.csproj" />
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<Project Path="../../UnrealEngine/Engine/Source/Programs/AutomationTool/XLocLocalization/XLocLocalization.Automation.csproj" />
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</Solution>
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104
BuildGame.bat
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104
BuildGame.bat
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@@ -0,0 +1,104 @@
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@echo off
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setlocal enabledelayedexpansion
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echo ===================================
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echo Eleri - Build, Upload and Notify
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echo ===================================
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:: ---- CONFIG — edit these ----
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set UE_VERSION=5.8
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set PROJECT_PATH=C:\Projects\ProjectEleri\ProjectEleri.uproject
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set PROJECT_NAME=Eleri
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set OUTPUT_DIR=C:\Projects\ProjectEleri\BUILD\Debug
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set MAX_BUILDS=10
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set UAT_PATH=C:\Program Files\Epic Games\UE_%UE_VERSION%\Engine\Build\BatchFiles\RunUAT.bat
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:: ---- ARGUMENTS ----
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set BUILD_VERSION=%1
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set CHANGELOG=%~2
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:: ---- PROMPT IF MISSING ----
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if "%BUILD_VERSION%"=="" set /p BUILD_VERSION="Build version (e.g. 1.0.0-build.42): "
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if "%CHANGELOG%"=="" set /p CHANGELOG="Changelog / notes (optional, press Enter to skip): "
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:: ---- STEP SELECTION ----
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echo.
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echo Which steps would you like to run?
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echo 1 - Build only
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echo 2 - Build + Zip
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echo.
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set /p RUN_STEPS="Enter choice (1-2): "
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if "%RUN_STEPS%"=="" set RUN_STEPS=2
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if "%RUN_STEPS%" LSS "1" set RUN_STEPS=2
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if "%RUN_STEPS%" GTR "4" set RUN_STEPS=2
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echo.
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echo Running steps 1 through %RUN_STEPS%...
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set BUILD_TYPE=debug
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set DEST_FILENAME=%PROJECT_NAME%_%BUILD_VERSION%.zip
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set BUILD_OUTPUT=%OUTPUT_DIR%\%BUILD_VERSION%%
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:: ====================================
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:: STEP 1 — BUILD
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:: ====================================
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echo.
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echo [1/2] Building %PROJECT_NAME% in DebugGame mode...
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echo.
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call "%UAT_PATH%" BuildCookRun ^
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-project="%PROJECT_PATH%" ^
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-noP4 ^
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-platform=Win64 ^
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-clientconfig=DebugGame ^
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-cook ^
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-build ^
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-stage ^
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-pak ^
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-archive ^
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-archivedirectory="%BUILD_OUTPUT%" ^
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-prereqs ^
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-nodebuginfo
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set BUILD_EXIT=%errorlevel%
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echo.
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echo UAT exited with code: %BUILD_EXIT%
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if %BUILD_EXIT% neq 0 (
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echo ERROR: Build failed!
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pause
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exit /b 1
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)
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echo Build succeeded!
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if %RUN_STEPS% EQU 1 goto :done
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:: ====================================
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:: STEP 2 — ZIP
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:: ====================================
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echo.
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echo [2/2] Zipping build...
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set ZIP_PATH=%OUTPUT_DIR%\%DEST_FILENAME%
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powershell -Command "Compress-Archive -Path '%BUILD_OUTPUT%\*' -DestinationPath '%ZIP_PATH%' -Force"
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if %errorlevel% neq 0 (
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echo ERROR: Zipping failed.
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pause & exit /b 1
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)
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echo Zip created: %ZIP_PATH%
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echo Build folder kept at: %BUILD_OUTPUT%
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if %RUN_STEPS% EQU 2 goto :done
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:: ====================================
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:done
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:: ====================================
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echo.
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echo ===================================
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echo All done! (ran steps 1-%RUN_STEPS%)
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echo Build: %DEST_FILENAME%
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echo ===================================
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pause
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@@ -4,7 +4,7 @@ ECHO "Cleaning old folder"
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rmdir /s/q "C:/Projects/ProjectEleri/BUILD/Debug/Windows"
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ECHO "Building Game debug..."
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cmd.exe /c ""C:/Program Files/Epic Games/UE_5.6/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\Program Files\Epic Games\UE_5.6\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
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cmd.exe /c ""C:\UnrealEngine\Engine\Build\BatchFiles\RunUAT.bat" -ScriptsForProject="C:/Projects/ProjectEleri/ProjectEleri.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50743 -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Projects/ProjectEleri/ProjectEleri.uproject" -target=ProjectEleri -unrealexe="C:\UnrealEngine\Engine\Binaries\Win64\UnrealEditor-Win64-DebugGame-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -compressed -archivedirectory="C:/Projects/ProjectEleri/BUILD/Debug" -clientconfig=DebugGame" -nocompile -nocompileuat
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ECHO "Cleaning old debug zip"
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del "C:/Projects/ProjectEleri/BUILD/Debug/WindowsDebug.zip"
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@@ -6,15 +6,12 @@ ProjectName=Eleri's book of potions
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Build=IfProjectHasCode
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BuildConfiguration=PPBC_DebugGame
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BuildTarget=
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StagingDirectory=(Path="C:/Users/adnan/Documents/UNREAL/ProjectEleri/Build/DEV")
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FullRebuild=False
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ForDistribution=False
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IncludeDebugFiles=False
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BlueprintNativizationMethod=Disabled
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bIncludeNativizedAssetsInProjectGeneration=False
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bExcludeMonolithicEngineHeadersInNativizedCode=False
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UsePakFile=True
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bUseIoStore=False
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bUseZenStore=True
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bMakeBinaryConfig=False
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bGenerateChunks=False
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bGenerateNoChunks=False
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@@ -23,14 +20,20 @@ bForceOneChunkPerFile=False
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MaxChunkSize=0
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bBuildHttpChunkInstallData=False
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HttpChunkInstallDataDirectory=(Path="")
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WriteBackMetadataToAssetRegistry=Disabled
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bWritePluginSizeSummaryJsons=False
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bCompressed=True
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PakFileCompressionFormats=
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PackageCompressionFormat=Oodle
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bForceUseProjectCompressionFormatIgnoreHardwareOverride=False
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PakFileAdditionalCompressionOptions=
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PakFileCompressionMethod=Kraken
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PakFileCompressionLevel_DebugDevelopment=3
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PakFileCompressionLevel_TestShipping=5
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PakFileCompressionLevel_Distribution=7
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PackageAdditionalCompressionOptions=
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PackageCompressionMethod=Kraken
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PackageCompressionLevel_DebugDevelopment=4
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PackageCompressionLevel_TestShipping=4
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PackageCompressionLevel_Distribution=7
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PackageCompressionMinBytesSaved=1024
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PackageCompressionMinPercentSaved=5
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bPackageCompressionEnableDDC=False
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PackageCompressionMinSizeToConsiderDDC=0
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HttpChunkInstallDataVersion=
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IncludePrerequisites=False
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IncludeAppLocalPrerequisites=False
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@@ -45,35 +48,69 @@ InternationalizationPreset=English
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LocalizationTargetCatchAllChunkId=0
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bCookAll=False
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bCookMapsOnly=False
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bTreatWarningsAsErrorsOnCook=False
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bSkipEditorContent=False
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bSkipMovies=False
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-IniKeyDenyList=KeyStorePassword
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-IniKeyDenyList=KeyPassword
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-IniKeyDenyList=rsa.privateexp
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-IniKeyDenyList=rsa.modulus
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-IniKeyDenyList=rsa.publicexp
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-IniKeyDenyList=aes.key
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-IniKeyDenyList=SigningPublicExponent
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||||
-IniKeyDenyList=SigningModulus
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||||
-IniKeyDenyList=SigningPrivateExponent
|
||||
-IniKeyDenyList=EncryptionKey
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-IniKeyDenyList=IniKeyDenyList
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-IniKeyDenyList=IniSectionBlacklist
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+IniKeyDenyList=KeyStorePassword
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+IniKeyDenyList=KeyPassword
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||||
+IniKeyDenyList=rsa.privateexp
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+IniKeyDenyList=rsa.modulus
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||||
+IniKeyDenyList=rsa.publicexp
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||||
+IniKeyDenyList=aes.key
|
||||
+IniKeyDenyList=SigningPublicExponent
|
||||
+IniKeyDenyList=SigningModulus
|
||||
+IniKeyDenyList=SigningPrivateExponent
|
||||
+IniKeyDenyList=EncryptionKey
|
||||
+IniKeyDenyList=IniKeyDenyList
|
||||
+IniKeyDenyList=IniSectionBlacklist
|
||||
-IniKeyDenylist=KeyStorePassword
|
||||
-IniKeyDenylist=KeyPassword
|
||||
-IniKeyDenylist=DebugKeyStorePassword
|
||||
-IniKeyDenylist=DebugKeyPassword
|
||||
-IniKeyDenylist=rsa.privateexp
|
||||
-IniKeyDenylist=rsa.modulus
|
||||
-IniKeyDenylist=rsa.publicexp
|
||||
-IniKeyDenylist=aes.key
|
||||
-IniKeyDenylist=SigningPublicExponent
|
||||
-IniKeyDenylist=SigningModulus
|
||||
-IniKeyDenylist=SigningPrivateExponent
|
||||
-IniKeyDenylist=EncryptionKey
|
||||
-IniKeyDenylist=DevCenterUsername
|
||||
-IniKeyDenylist=DevCenterPassword
|
||||
-IniKeyDenylist=IOSTeamID
|
||||
-IniKeyDenylist=SigningCertificate
|
||||
-IniKeyDenylist=MobileProvision
|
||||
-IniKeyDenylist=AppStoreConnectKeyPath
|
||||
-IniKeyDenylist=AppStoreConnectIssuerID
|
||||
-IniKeyDenylist=AppStoreConnectKeyID
|
||||
-IniKeyDenylist=IniKeyDenylist
|
||||
-IniKeyDenylist=IniSectionDenylist
|
||||
+IniKeyDenylist=DebugKeyStorePassword
|
||||
+IniKeyDenylist=DebugKeyPassword
|
||||
+IniKeyDenylist=DevCenterUsername
|
||||
+IniKeyDenylist=DevCenterPassword
|
||||
+IniKeyDenylist=IOSTeamID
|
||||
+IniKeyDenylist=SigningCertificate
|
||||
+IniKeyDenylist=MobileProvision
|
||||
+IniKeyDenylist=AppStoreConnectKeyPath
|
||||
+IniKeyDenylist=AppStoreConnectIssuerID
|
||||
+IniKeyDenylist=AppStoreConnectKeyID
|
||||
+IniKeyDenylist=IniKeyDenylist
|
||||
+IniKeyDenylist=IniSectionDenylist
|
||||
+IniKeyDenylist=KeyStorePassword
|
||||
+IniKeyDenylist=KeyPassword
|
||||
+IniKeyDenylist=rsa.privateexp
|
||||
+IniKeyDenylist=rsa.modulus
|
||||
+IniKeyDenylist=rsa.publicexp
|
||||
+IniKeyDenylist=aes.key
|
||||
+IniKeyDenylist=SigningPublicExponent
|
||||
+IniKeyDenylist=SigningModulus
|
||||
+IniKeyDenylist=SigningPrivateExponent
|
||||
+IniKeyDenylist=EncryptionKey
|
||||
+IniKeyDenylist=IniKeyDenyList
|
||||
+IniKeyDenylist=IniSectionBlacklist
|
||||
-IniSectionDenylist=HordeStorageServers
|
||||
-IniSectionDenylist=StorageServers
|
||||
-IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+IniSectionDenylist=HordeStorageServers
|
||||
+IniSectionDenylist=StorageServers
|
||||
+IniSectionDenylist=/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings
|
||||
+MapsToCook=(FilePath="/Game/Maps/Persistent_GameWorld")
|
||||
+MapsToCook=(FilePath="/Game/Maps/PersistentLevel")
|
||||
+MapsToCook=(FilePath="/Game/Maps/Island1")
|
||||
+MapsToCook=(FilePath="/Game/Maps/W_Island_1")
|
||||
+DirectoriesToAlwaysCook=(Path="/Game/GameData")
|
||||
+DirectoriesToAlwaysCook=(Path="/NNEDenoiser")
|
||||
bRetainStagedDirectory=False
|
||||
CustomStageCopyHandler=
|
||||
|
||||
[/Script/Engine.AssetManagerSettings]
|
||||
-PrimaryAssetTypesToScan=(PrimaryAssetType="Map",AssetBaseClass=/Script/Engine.World,bHasBlueprintClasses=False,bIsEditorOnly=True,Directories=((Path="/Game/Maps")),SpecificAssets=,Rules=(Priority=-1,ChunkId=-1,bApplyRecursively=True,CookRule=Unknown))
|
||||
|
||||
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Reference in New Issue
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