Update directive utilities plugin
This commit is contained in:
@@ -23,13 +23,19 @@ public class DirectiveUtilitiesTests : ModuleRules
|
||||
"DirectiveUtilitiesRuntime",
|
||||
"AutomationTest",
|
||||
"EnhancedInput",
|
||||
"GameplayTags"
|
||||
"GameplayTags",
|
||||
"Projects"
|
||||
}
|
||||
);
|
||||
|
||||
if (Target.bBuildEditor)
|
||||
{
|
||||
PrivateIncludePaths.Add(System.IO.Path.Combine(ModuleDirectory, "../DirectiveUtilitiesEditor/Private"));
|
||||
PrivateDependencyModuleNames.Add("AssetRegistry");
|
||||
PrivateDependencyModuleNames.Add("BlueprintGraph");
|
||||
PrivateDependencyModuleNames.Add("DirectiveUtilitiesBlueprintNodes");
|
||||
PrivateDependencyModuleNames.Add("DirectiveUtilitiesEditor");
|
||||
PrivateDependencyModuleNames.Add("UnrealEd");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user