Optimization and improvements, disable DFAO, enable SMAA by default, do not rotate the moon, it's stationary now

This commit is contained in:
2026-08-26 18:52:17 +02:00
parent 6fc9c24d12
commit a3261dbcdc
6 changed files with 21 additions and 15 deletions

View File

@@ -137,7 +137,7 @@ r.SupportDepthOnlyIndexBuffers=True
r.SupportReversedIndexBuffers=True
r.SupportMaterialLayers=False
r.LightPropagationVolume=False
r.AntiAliasingMethod=2
r.AntiAliasingMethod=5
r.Mobile.AmbientOcclusion=True
r.ReflectionMethod=2
r.DynamicGlobalIlluminationMethod=0
@@ -176,7 +176,7 @@ r.Shadow.Virtual.Enable=0
r.Velocity.EnableVertexDeformation=1
r.DepthOfFieldQuality=0
r.AmbientOcclusion.Compute=1
r.AmbientOcclusion.Compute= 3
r.VelocityOutputPass=1
r.AntiAliasingQuality=4
@@ -192,6 +192,8 @@ r.SSGI.Quality=4
r.VolumetricRenderTarget.Mode=1
r.VolumetricCloud.ViewRaySampleMaxCount=64
r.DistanceFieldAO=0
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
TargetArchitecture=X86_64UnknownLinuxGnu

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@@ -291,13 +291,6 @@ void ATimeOfDayManager::RotateSun(const float &_rotator)
FRotator currentSunRotation = FRotator(FRotator::MakeFromEuler(currentRotInVectors));
sunLight->SetWorldRotation(currentSunRotation);
}
if (moonLight->IsValidLowLevel())
{
FVector currentRotInVectors = FVector(
0.0f, CurrentWeatherPreset->MoonRotationCurve->GetFloatValue(FloatMinutes), 110.0f);
FRotator currentMoonRotation = FRotator(FRotator::MakeFromEuler(currentRotInVectors));
moonLight->SetWorldRotation(currentMoonRotation);
}
}
void ATimeOfDayManager::SetDirectionalLightIntensity(const float &_rotator)
@@ -482,6 +475,14 @@ void ATimeOfDayManager::ToggleTimeActive(bool bNewActive)
TimeTicking = bNewActive;
}
void ATimeOfDayManager::ToggleShadowsOnSkyLight(bool bActive)
{
if (skyLight)
{
skyLight->SetCastShadows(bActive);
}
}
TArray<FCalendarDayData> ATimeOfDayManager::GetCalendarDataForMonth(int32 Month)
{
TArray<FCalendarDayData> Data;

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@@ -311,6 +311,9 @@ public:
UFUNCTION(BlueprintCallable, Category = "Time of day")
void ToggleTimeActive(bool bNewActive);
UFUNCTION(BlueprintCallable, Category = "Time of day")
void ToggleShadowsOnSkyLight(bool bActive);
UFUNCTION(BlueprintCallable, Category = "Time of day")
TArray<FCalendarDayData> GetCalendarDataForMonth(int32 Month = 1);