Further optimizations and fix for exponential height fog and skylight intensity curve
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@@ -475,11 +475,21 @@ void ATimeOfDayManager::ToggleTimeActive(bool bNewActive)
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TimeTicking = bNewActive;
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}
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void ATimeOfDayManager::ToggleShadowsOnSkyLight(bool bActive)
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void ATimeOfDayManager::ApplyUserGraphicsScalability(int32 Index)
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{
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if (skyLight)
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{
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skyLight->SetCastShadows(bActive);
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skyLight->SetCastShadows(Index > 2);
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}
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if (sunLight && moonLight)
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{
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constexpr float ShadowDistanceByIndex[] = { 3000.f, 7000.f, 10000.f, 20000.f };
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constexpr float DistanceShadowDistanceByIndex[] = { 15000.f, 20000.f, 30000.f, 40000.f };
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sunLight->SetDynamicShadowDistanceMovableLight(ShadowDistanceByIndex[Index]);
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sunLight->DistanceFieldShadowDistance = DistanceShadowDistanceByIndex[Index];
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moonLight->SetDynamicShadowDistanceMovableLight(ShadowDistanceByIndex[Index]);
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moonLight->DistanceFieldShadowDistance = DistanceShadowDistanceByIndex[Index];
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}
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}
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@@ -311,8 +311,8 @@ public:
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UFUNCTION(BlueprintCallable, Category = "Time of day")
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void ToggleTimeActive(bool bNewActive);
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UFUNCTION(BlueprintCallable, Category = "Time of day")
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void ToggleShadowsOnSkyLight(bool bActive);
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UFUNCTION(BlueprintCallable, Category = "Time of day|Settings")
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void ApplyUserGraphicsScalability(int32 Index);
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UFUNCTION(BlueprintCallable, Category = "Time of day")
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TArray<FCalendarDayData> GetCalendarDataForMonth(int32 Month = 1);
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