Some housekeeping and some editor tools for schedules anchors
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@@ -12,6 +12,11 @@ public:
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/** Opens (or focuses) the Item Editor window. */
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void OpenItemEditorTab();
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/** Compares every NPC schedule asset's recorded anchor transforms against the anchors standing in
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* the open level, writes the ones that have moved and saves the assets they belong to, and says
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* what it found. */
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void RecheckScheduleAssets();
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private:
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void RegisterMenus();
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