Files
ProjectEleri/Plugins/DirectiveUtilities/Source/DirectiveUtilitiesRuntime/DirectiveUtilitiesRuntime.Build.cs
2026-07-15 19:17:47 +02:00

42 lines
678 B
C#

// Copyright (c) 2026 Unreal Directive. Licensed under the MIT License.
using UnrealBuildTool;
public class DirectiveUtilitiesRuntime : ModuleRules
{
public DirectiveUtilitiesRuntime(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"GameplayTags",
"NetCore",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"AIModule",
"EnhancedInput",
"ApplicationCore",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
}
);
}
}