Files
ProjectEleri/Plugins/UniversalCameraPlugin/Source/RTSCameraPlugin/UniversalCameraPlugin.Build.cs
2026-07-11 10:43:52 +02:00

61 lines
1.1 KiB
C#

// Universal Camera Plugin - Mathieu Jacq 2021
using System.IO;
using UnrealBuildTool;
public class UniversalCameraPlugin : ModuleRules
{
public UniversalCameraPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PrecompileForTargets = PrecompileTargetsType.Any;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UMG",
"CinematicCamera",
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}