Files
ProjectEleri/Plugins/StatForge/Source/StatForge/Private/StatForge.cpp

26 lines
771 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "StatForge.h"
#include "Config/StatForgeDeveloperSettings.h"
#define LOCTEXT_NAMESPACE "FStatForgeModule"
void FStatForgeModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
if (UStatForgeDeveloperSettings* Settings = GetMutableDefault<UStatForgeDeveloperSettings>())
{
Settings->EnsureRegistryMerged();
}
}
void FStatForgeModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FStatForgeModule, StatForge)