26 lines
771 B
C++
26 lines
771 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "StatForge.h"
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#include "Config/StatForgeDeveloperSettings.h"
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#define LOCTEXT_NAMESPACE "FStatForgeModule"
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void FStatForgeModule::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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if (UStatForgeDeveloperSettings* Settings = GetMutableDefault<UStatForgeDeveloperSettings>())
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{
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Settings->EnsureRegistryMerged();
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}
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}
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void FStatForgeModule::ShutdownModule()
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{
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// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
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// we call this function before unloading the module.
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}
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#undef LOCTEXT_NAMESPACE
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IMPLEMENT_MODULE(FStatForgeModule, StatForge) |