Files
ProjectEleri/Plugins/SUDS/Source/SUDSEditor/SUDSEditor.Build.cs

63 lines
1.3 KiB
C#

// Copyright Steve Streeting 2022
// Released under the MIT license https://opensource.org/license/MIT/
using UnrealBuildTool;
public class SUDSEditor : ModuleRules
{
public SUDSEditor(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"SUDS"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"InputCore", // needed by come Slate widgets
"Projects", // So that we can use the IPluginManager, required for our custom style
"ToolMenus",
"MessageLog",
"UnrealEd",
"EditorStyle"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}